From ZBrush to Blender

I managed to do it. At long last, I managed to sculpt something in ZBrush and export it to Blender exactly how I want it. Low-poly base mesh with a nice detailed normal map.

It was a lot simpler than I imagined and, now that I know how, I will be able to make much more detailed and well textured models a lot more easily. Roll on good times.

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