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Tag Archives: animation
Back Garden Waterfall in Blender 2.53 Beta
Still working on the CG for the little meerkats movie. I’ve completed my first scene which is a waterfall with a secret entrance in a back garden. I quite enjoyed putting all of the elements together. It’s really satisfying watching … Continue reading
My first ocean tests in Blender
I have been approached. Some chaps who have made a couple of flash animations involving certain ‘meerkat’ characters have approached me to create some VFX for their next instalment. All of the VFX so far involve water. Soooo. I’m practising … Continue reading
Fluid Drop in 5 Stages
One of the things I love about Blender (apart from the price) is the diversity of the package. Besides freehand artwork, almost any graphics I want to do can be done with Blender. Earlier this week I decided I wanted … Continue reading
Danté speaks for the first time
I’ve actually been working on this character since before I can remember. I think I started making him about three years ago. Then, due to computer and personal issues, took a long break. Well, now I’m back working on him … Continue reading
The Worm That Turned (Out Quite Well)
More fun with Blender! I’ve made a worm. It was in response (as so many of my little projects are) to a question over on the Blender Underground Forums. It took me about an hour to model this little chap … Continue reading
Danté the Ant progress report
Things are going great with Danté. I’ve still got to rig his arms/hands and do a decent face rig. And some small repairs. But he’s looking good: From 3D Gallery
Bobbing, Spinning Box
Having not done much with the Blender fluid simulator in an awful long time, and out of curiosity which had been raised by a question, I’ve done this little animation. Made in Blender 2.49b.
Posted in 3D, Artwork, Test, Video
Tagged 3D, animation, blender, experiment, fluid, simulation, Video, water
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Trying out Suicidator City Generator script in Blender
Just recently discovered this script that generates, very easily I might add, whole cities. Big, little, detailed, simple. Very configurable. I gave it a quick go and decided to go for a drive through it. The script can be found … Continue reading
A face, textured, animated, hairy.
Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it. A face, textured And it looks REALLY weird animated:
Changing faces
Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as … Continue reading