Posts Tagged ‘man’

Making head ways.

I’m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. All made with Blender.

Step One

In Step One, I’ve modelled the whole face but still need [...]

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A face, textured, animated, hairy.

Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it.

A face, textured

And it looks REALLY weird animated:

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My 3D Self-Portrait Trophy

Now that I’ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me!

3D Self-Portrait Trophy

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Changing faces

Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as far as I can tell, they’re right.
This is what it looks like:

A face

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The Man With No Hat Did It

Just a silly little comedy idea my friends and I decided to film and subject the world to. Sorry, folks.

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Stick Figure Camera Tracking Test

Inspired by a question on Blender Underground. I made a simple plane and applied my stick figure to it as a texture with transparency. Then I added a track to contraint to make it follow the camera. Then I added a Limit Rotation constraint to keep it upright and animated the camera moving around the [...]

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