Posted in January 26, 2010 ¬ 11:01 amh.DaveC
I’m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. All made with Blender.
Step One
In Step One, I’ve modelled the whole face but still need [...]
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3D, Artwork, Video3D, blender, face, hair, head, man, modelling, progress, reality, render
Posted in January 10, 2010 ¬ 5:23 pmh.DaveC
Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it.
A face, textured
And it looks REALLY weird animated:
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3D, Artwork, Video3D, animation, blender, face, hair, man, reality, render, subdivision, Video
Posted in January 9, 2010 ¬ 10:39 pmh.DaveC
Now that I’ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me!
3D Self-Portrait Trophy
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3D, Artwork, Personal3D, blender, create, design, face, man, modeling, reality, render, sculpture, subdivision, trophy
Posted in January 7, 2010 ¬ 3:39 pmh.DaveC
Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as far as I can tell, they’re right.
This is what it looks like:
A face
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3D, Artwork, Video3D, animation, blender, create, expression, face, feature, man, reality, subdivision, success, Test, Video
Posted in August 13, 2009 ¬ 11:04 amh.DaveC
Here’s a little (deceptively simple) picture I made with Blender.
A Brush With Reality by ~dodgydavec on deviantART
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