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	<title>Dave Collison&#039;s Blog &#187; reality</title>
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	<link>http://davecollison.com/blog</link>
	<description>Everything I do I sure do it good</description>
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		<title>National flags blowing in the wind</title>
		<link>http://davecollison.com/blog/2010/09/national-flags-blowing-in-the-wind/</link>
		<comments>http://davecollison.com/blog/2010/09/national-flags-blowing-in-the-wind/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 10:09:56 +0000</pubDate>
		<dc:creator>Dave C</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://davecollison.com/blog/?p=215</guid>
		<description><![CDATA[httpv://www.youtube.com/watch?v=G9hu3VlDy_g I created this video following a tutorial which you can find here by Andrew Price (Blender Guru). I&#8217;m pleased with the overall effect. I was trying to make it look kind of &#8216;real&#8217; without trying too hard lol. The &#8230; <a href="http://davecollison.com/blog/2010/09/national-flags-blowing-in-the-wind/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>My first ocean tests in Blender</title>
		<link>http://davecollison.com/blog/2010/06/my-first-ocean-tests-in-blender/</link>
		<comments>http://davecollison.com/blog/2010/06/my-first-ocean-tests-in-blender/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 17:37:15 +0000</pubDate>
		<dc:creator>Dave C</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[fluid]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[sea]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://davecollison.com/blog/?p=180</guid>
		<description><![CDATA[I have been approached. Some chaps who have made a couple of flash animations involving certain &#8216;meerkat&#8217; characters have approached me to create some VFX for their next instalment. All of the VFX so far involve water. Soooo. I&#8217;m practising &#8230; <a href="http://davecollison.com/blog/2010/06/my-first-ocean-tests-in-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Making head ways.</title>
		<link>http://davecollison.com/blog/2010/01/making-head-ways/</link>
		<comments>http://davecollison.com/blog/2010/01/making-head-ways/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 11:01:29 +0000</pubDate>
		<dc:creator>Dave C</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[render]]></category>

		<guid isPermaLink="false">http://davecollison.com/blog/?p=153</guid>
		<description><![CDATA[I&#8217;m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. &#8230; <a href="http://davecollison.com/blog/2010/01/making-head-ways/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>A face, textured, animated, hairy.</title>
		<link>http://davecollison.com/blog/2010/01/a-face-textured-animated-hairy/</link>
		<comments>http://davecollison.com/blog/2010/01/a-face-textured-animated-hairy/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 17:23:41 +0000</pubDate>
		<dc:creator>Dave C</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[subdivision]]></category>

		<guid isPermaLink="false">http://davecollison.com/blog/?p=149</guid>
		<description><![CDATA[Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it. A face, textured And it looks REALLY weird animated: http://www.youtube.com/watch?v=gjinV_oDeRQ]]></description>
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		<slash:comments>1</slash:comments>
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		<title>My 3D Self-Portrait Trophy</title>
		<link>http://davecollison.com/blog/2010/01/my-3d-self-portrait-trophy/</link>
		<comments>http://davecollison.com/blog/2010/01/my-3d-self-portrait-trophy/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 22:39:56 +0000</pubDate>
		<dc:creator>Dave C</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[subdivision]]></category>
		<category><![CDATA[trophy]]></category>

		<guid isPermaLink="false">http://davecollison.com/blog/?p=147</guid>
		<description><![CDATA[Now that I&#8217;ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me! 3D Self-Portrait Trophy]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Changing faces</title>
		<link>http://davecollison.com/blog/2010/01/changing-faces/</link>
		<comments>http://davecollison.com/blog/2010/01/changing-faces/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 15:39:35 +0000</pubDate>
		<dc:creator>Dave C</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[subdivision]]></category>
		<category><![CDATA[success]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://davecollison.com/blog/?p=144</guid>
		<description><![CDATA[Over the years I have tried, on occasion, to model a realistic face. I&#8217;ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as &#8230; <a href="http://davecollison.com/blog/2010/01/changing-faces/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://davecollison.com/blog/2010/01/changing-faces/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Brush With Reality</title>
		<link>http://davecollison.com/blog/2009/08/a-brush-with-reality/</link>
		<comments>http://davecollison.com/blog/2009/08/a-brush-with-reality/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 11:04:20 +0000</pubDate>
		<dc:creator>Dave C</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[brush]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[render]]></category>

		<guid isPermaLink="false">http://dave.bloopdiary.com/blog/?p=69</guid>
		<description><![CDATA[Here&#8217;s a little (deceptively simple) picture I made with Blender. A Brush With Reality by ~dodgydavec on deviantART]]></description>
		<wfw:commentRss>http://davecollison.com/blog/2009/08/a-brush-with-reality/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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