Dave Collison on Twitter
- Sombrero is an #anagram of Brr Moose 3 hours ago
- Only a week to go! Wilbury you be there? Website: tremblingwilburys.co.uk/events/5/tremb… #tremblingwilburys #travelingwilburys 17 hours ago
- No Dice Reunion, Dingwalls, London, Wednesday 16th May 2012: youtu.be/VbirgphrN0M via @youtube 1 day ago
- Bob Mortimer is TRENDY! lol 2 days ago
- I made this picture today of a little girl with a red balloon. Ignore the grey mammal. It's her elephant. http://t.co/gR4yVHhF 3 days ago
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Category Archives: Artwork
Paddling Man – Digital Painting
There I was on this Sunday afternoon just fiddling about with my laptop. I had my Bamboo Fun graphics tablet plugged in so I thought I’d have a mess about with mypaint, a brilliant little open-source painting package. Something that … Continue reading
Danté speaks for the first time
I’ve actually been working on this character since before I can remember. I think I started making him about three years ago. Then, due to computer and personal issues, took a long break. Well, now I’m back working on him … Continue reading
The Worm That Turned (Out Quite Well)
More fun with Blender! I’ve made a worm. It was in response (as so many of my little projects are) to a question over on the Blender Underground Forums. It took me about an hour to model this little chap … Continue reading
Danté the Ant progress report
Things are going great with Danté. I’ve still got to rig his arms/hands and do a decent face rig. And some small repairs. But he’s looking good: From 3D Gallery
Bobbing, Spinning Box
Having not done much with the Blender fluid simulator in an awful long time, and out of curiosity which had been raised by a question, I’ve done this little animation. Made in Blender 2.49b. httpv://www.youtube.com/watch?v=rX_tPxTZC94
Posted in 3D, Artwork, Test, Video
Tagged 3D, animation, blender, experiment, fluid, simulation, Video, water
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Making Faces
Here’s how I’m doing with my practice at making faces in Blender. I started with some photos I found on the ‘net. You can see those in a previous entry. But now I’ve moved on to a self portrait and … Continue reading
Making head ways.
I’m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. … Continue reading
A face, textured, animated, hairy.
Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it. A face, textured And it looks REALLY weird animated:
My 3D Self-Portrait Trophy
Now that I’ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me! 3D Self-Portrait Trophy
Changing faces
Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as … Continue reading