Category Archives: Artwork

Paddling Man – Digital Painting

There I was on this Sunday afternoon just fiddling about with my laptop. I had my Bamboo Fun graphics tablet plugged in so I thought I’d have a mess about with mypaint, a brilliant little open-source painting package. Something that … Continue reading

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Danté speaks for the first time

I’ve actually been working on this character since before I can remember. I think I started making him about three years ago. Then, due to computer and personal issues, took a long break. Well, now I’m back working on him … Continue reading

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The Worm That Turned (Out Quite Well)

More fun with Blender! I’ve made a worm. It was in response (as so many of my little projects are) to a question over on the Blender Underground Forums. It took me about an hour to model this little chap … Continue reading

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Danté the Ant progress report

Things are going great with Danté. I’ve still got to rig his arms/hands and do a decent face rig. And some small repairs. But he’s looking good: From 3D Gallery

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Bobbing, Spinning Box

Having not done much with the Blender fluid simulator in an awful long time, and out of curiosity which had been raised by a question, I’ve done this little animation. Made in Blender 2.49b. httpv://www.youtube.com/watch?v=rX_tPxTZC94

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Making Faces

Here’s how I’m doing with my practice at making faces in Blender. I started with some photos I found on the ‘net. You can see those in a previous entry. But now I’ve moved on to a self portrait and … Continue reading

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Making head ways.

I’m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. … Continue reading

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A face, textured, animated, hairy.

Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it. A face, textured And it looks REALLY weird animated:

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My 3D Self-Portrait Trophy

Now that I’ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me! 3D Self-Portrait Trophy

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Changing faces

Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as … Continue reading

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