Well, as you may have read in the previous post, the first attempt at this animation went a little bit wrong. Well, I’ve done it all over again. I made the fluid a higher resolution (200), changed the anim from 100 frames to 250 frames (10 seconds) and a little nod to the Blender Underground. Here is the result:
This is a nice, original use of fluid sim, with apparently some more than common settings. I really enjoyed this, and not just because of the BU look. 😀