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Author Archives: Dave C
The blog is back! The blog is back!
Many thanks to my brother, Steve, who is now an admin on the blog. My blog is back in working order. Better still, permalinks are now working! Unfortunately, due to circumstances beyond my control of my own making, I haven’t … Continue reading
Posted in Site News
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Hot-Headed Matchstick Man Blender Project
Another challenge has been made at Blender Underground. This week’s challenge was to create a figure using blender. Just a basic stick figure, eg. a matchstick man.
Posted in 3D, Artwork, Video
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Softbody Tentacle Abstract Animation
I have animated my spectacular tentacular abstractular doo-hickey.
Posted in 3D, Artwork, Video
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Spectacular tentacular abstractular 3D blender image
Well, at least the title was fun. Here’s an abstract image I made today with Blender 3D.
Posted in 3D, Artwork
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New comic strip: Nun Chucks
This is my latest comic strip for the Bloop Ninja magazine. Number 11, by my count. And it’s the first one starring any ninjas!
Posted in Artwork, Funny
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Blender Cloth Modifier Self Collision
Today, the cloth modifier (due for release with the next version of Blender) had self collision added. I couldn’t possibly resist trying this out for myself, so here’s what I came up with…
Posted in 3D, Artwork, Video
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New Blender Undergound Blender Basic Video Tutorial
The long awaited and much anticipated fifth installment of the Blender Basics video tutorials has just been release over at Blender Underground. This edition is all about materials in Blender.
Posted in 3D
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Paper Person Cut Out Photo
It was something to do. Not everything in my life revolves around computers, y’know? Somethings involve paper and pens and scissors and skill. Let me explain.
Posted in Artwork, Funny, Personal
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Up In The Sky
Number 10 in my very random series of cartoon strips created for Bloop Ninja magazine. Sounds posh, huh? This one is called “Up In The Sky” and is based on a certain superhero catchphrase. Up In The Sky by ~dodgydavec … Continue reading
Posted in Artwork, Funny
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Blender CLOTH Simulation!
Yes, that’s right. Cloth. Not softbody, physics or fluid. Cloth. The rate at which features are being integrated into the main trunk of Blender development is amazing. When this new version is finally released, Blender users will be like kids … Continue reading