Tag Archives: Test

My first ocean tests in Blender

I have been approached. Some chaps who have made a couple of flash animations involving certain ‘meerkat’ characters have approached me to create some VFX for their next instalment. All of the VFX so far involve water. Soooo. I’m practising … Continue reading

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Trying out Suicidator City Generator script in Blender

Just recently discovered this script that generates, very easily I might add, whole cities. Big, little, detailed, simple. Very configurable. I gave it a quick go and decided to go for a drive through it. The script can be found … Continue reading

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Changing faces

Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as … Continue reading

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Building a teacup ain’t so easy

I love using Blender but every so often I do manage to find something I can’t do with it. That doesn’t necessarily mean it can’t do it. It simply means I can’t figure out how.

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Spaceship flyby planet with atmosphere in Blender 3D

This is another one of those projects I ended up doing because of a question asked at Blender Underground. The question was how to make a transparent cloud layer on a planet. So I had a go, got carried away, … Continue reading

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Tyre with squash at the base in Blender

This model of a tyre (a very simple tyre) started off as just a segment mirrored with the mirror modifier then copied 36 times using the array modifier and finally subsurfed. The slight squash at the bottom of the tyre … Continue reading

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Stick Figure Camera Tracking Test

Inspired by a question on Blender Underground. I made a simple plane and applied my stick figure to it as a texture with transparency. Then I added a track to contraint to make it follow the camera. Then I added … Continue reading

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