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Monthly Archives: August 2009
A tutorial for making things with Arrays in Blender
A little tutorial to show you how to use arrays to create some sort of a lid shape thing.
From ZBrush to Blender
I managed to do it. At long last, I managed to sculpt something in ZBrush and export it to Blender exactly how I want it. Low-poly base mesh with a nice detailed normal map. It was a lot simpler than … Continue reading
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Stick Figure Camera Tracking Test
Inspired by a question on Blender Underground. I made a simple plane and applied my stick figure to it as a texture with transparency. Then I added a track to contraint to make it follow the camera. Then I added … Continue reading
A Brush With Reality
Here’s a little (deceptively simple) picture I made with Blender. A Brush With Reality by ~dodgydavec on deviantART
Adaptive subdivision in Blender
Now this is very interesting. I downloaded a huge build of Blender from graphicall.org which is packed to the brim with all the extras you could want. Probably. But that’s not the point of this post. Inside the build is … Continue reading
Next step: Matching website
I’ve edited the banner in the background on my blog. The next step is to get the rest of my website to match it. I think this might mean starting the design from scratch. Aaaargh, like.
