Tag Archives: face

The COMPLETE Spongebob Squarepants Wallpapers

Here it is. All 6 main characters from Spongebob Squarepants in wallpaper form all in one place. Took me approximately a week of modelling and rendering to get it done. Hope you all like them. Spongebob Wallpaper Collection by ~dodgydavec … Continue reading

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Spongebob Squarepants Wallpaper Collection

I’ve just finished making the first four wallpapers in a collection (see http://davecollison.com/blog/2010/08/14/my-most-popular-deviation-ever-so-far/). From 3D Gallery

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My most popular deviation ever (so far)?

After the last post in my blog, it seems I have struck gold with a very simple wallpaper. I took a model I made of Spongebob Squarepants and adjusted it to fit a wallpaper. Took off his trousers, legs, sleeves … Continue reading

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Danté speaks for the first time

I’ve actually been working on this character since before I can remember. I think I started making him about three years ago. Then, due to computer and personal issues, took a long break. Well, now I’m back working on him … Continue reading

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Making Faces

Here’s how I’m doing with my practice at making faces in Blender. I started with some photos I found on the ‘net. You can see those in a previous entry. But now I’ve moved on to a self portrait and … Continue reading

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Making head ways.

I’m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. … Continue reading

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A face, textured, animated, hairy.

Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it. A face, textured And it looks REALLY weird animated:

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My 3D Self-Portrait Trophy

Now that I’ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me! 3D Self-Portrait Trophy

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Changing faces

Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as … Continue reading

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