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Tag Archives: animation
Having not done much with the Blender fluid simulator in an awful long time, and out of curiosity which had been raised by a question, I’ve done this little animation. Made in Blender 2.49b.
Just recently discovered this script that generates, very easily I might add, whole cities. Big, little, detailed, simple. Very configurable. I gave it a quick go and decided to go for a drive through it. The script can be found … Continue reading
Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it. A face, textured And it looks REALLY weird animated:
Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as … Continue reading
I love using Blender but every so often I do manage to find something I can’t do with it. That doesn’t necessarily mean it can’t do it. It simply means I can’t figure out how.
This is the result of another of those projects I put myself through in order to help someone else figure out a problem. It involved getting some fluid to remain cube shaped and shooting a bullet through it.