Tag Archives: cartoon

My most popular deviation ever (so far)?

After the last post in my blog, it seems I have struck gold with a very simple wallpaper. I took a model I made of Spongebob Squarepants and adjusted it to fit a wallpaper. Took off his trousers, legs, sleeves … Continue reading

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Paddling Man – Digital Painting

There I was on this Sunday afternoon just fiddling about with my laptop. I had my Bamboo Fun graphics tablet plugged in so I thought I’d have a mess about with mypaint, a brilliant little open-source painting package. Something that … Continue reading

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Danté speaks for the first time

I’ve actually been working on this character since before I can remember. I think I started making him about three years ago. Then, due to computer and personal issues, took a long break. Well, now I’m back working on him … Continue reading

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The Worm That Turned (Out Quite Well)

More fun with Blender! I’ve made a worm. It was in response (as so many of my little projects are) to a question over on the Blender Underground Forums. It took me about an hour to model this little chap … Continue reading

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Danté the Ant progress report

Things are going great with Danté. I’ve still got to rig his arms/hands and do a decent face rig. And some small repairs. But he’s looking good: From 3D Gallery

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Snowman stuck to lamp post

I wonder if snowmen could actually be this stupid. Here’s my annual snowman image made with Blender. I make one of these snowmen pictures each year. Always great fun. Snowman stuck to lamp post

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Spongebob Squarepants WIP

Did this for my little sister. About 3 hours work. All with Blender (photoshop for texture adjustments). From Works In Progress

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Time for a haircut?

Just sketching with me graphics tablet and I came up with the fine fella… Haircut Time by ~dodgydavec on deviantART for more details, click the image.

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Stick Figure Camera Tracking Test

Inspired by a question on Blender Underground. I made a simple plane and applied my stick figure to it as a texture with transparency. Then I added a track to contraint to make it follow the camera. Then I added … Continue reading

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