Posted in January 10, 2010 ¬ 5:23 pmh.DaveC
Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it.
A face, textured
And it looks REALLY weird animated:
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3D, Artwork, Video3D, animation, blender, face, hair, man, reality, render, subdivision, Video
Posted in January 9, 2010 ¬ 10:39 pmh.DaveC
Now that I’ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me!
3D Self-Portrait Trophy
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3D, Artwork, Personal3D, blender, create, design, face, man, modeling, reality, render, sculpture, subdivision, trophy
Posted in January 7, 2010 ¬ 3:39 pmh.DaveC
Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as far as I can tell, they’re right.
This is what it looks like:
A face
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3D, Artwork, Video3D, animation, blender, create, expression, face, feature, man, reality, subdivision, success, Test, Video
Posted in August 10, 2009 ¬ 6:00 pmh.DaveC
Now this is very interesting. I downloaded a huge build of Blender from graphicall.org which is packed to the brim with all the extras you could want. Probably. But that’s not the point of this post. Inside the build is a new modifier called ‘Adaptive Sudivision’. What this does is, it subdivides objects depending on [...]
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