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Tag Archives: man
Paddling Man – Digital Painting
There I was on this Sunday afternoon just fiddling about with my laptop. I had my Bamboo Fun graphics tablet plugged in so I thought I’d have a mess about with mypaint, a brilliant little open-source painting package. Something that … Continue reading
Making head ways.
I’m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. … Continue reading
A face, textured, animated, hairy.
Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it. A face, textured And it looks REALLY weird animated:
My 3D Self-Portrait Trophy
Now that I’ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me! 3D Self-Portrait Trophy
Changing faces
Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as … Continue reading
The Man With No Hat Did It
Just a silly little comedy idea my friends and I decided to film and subject the world to. Sorry, folks. 😉
Stick Figure Camera Tracking Test
Inspired by a question on Blender Underground. I made a simple plane and applied my stick figure to it as a texture with transparency. Then I added a track to contraint to make it follow the camera. Then I added … Continue reading