Fluid Drop in 5 Stages

One of the things I love about Blender (apart from the price) is the diversity of the package. Besides freehand artwork, almost any graphics I want to do can be done with Blender. Earlier this week I decided I wanted to do a small fluid simulation. A simple drop of red paint in extreme close-up and slow motion. Continue reading

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Paddling Man – Digital Painting

There I was on this Sunday afternoon just fiddling about with my laptop. I had my Bamboo Fun graphics tablet plugged in so I thought I’d have a mess about with mypaint, a brilliant little open-source painting package. Something that is very hard to find these days. A real PAINTING package. It’s free. It’s easy. It’s GREAT with a graphics tablet.

Anyway, I was just sketching. Making somethings out of nothings. Eventually, all of those little somethings ended up looking like this…

Paddling Man by *TheBigDaveC on deviantART
Looks like a perfect Sunday afternoon to me 🙂

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Danté speaks for the first time

I’ve actually been working on this character since before I can remember. I think I started making him about three years ago. Then, due to computer and personal issues, took a long break. Well, now I’m back working on him more regularly, I’ve finally got him fully rigged (just a few shaped controls to finish) with full face controls.

So I thought it was about time I animated him. I asked my 6 year old son (7 very soon) to recite the words, “Hello, my name’s Danté.” while I filmed him. Here’s the final (3 second long) result…

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Use Blender 2.52 alpha to build a round brick wall

My first video tutorial in AGES (and only my second one ever from what I can recall). In this tutorial, I show how to build a circular brick wall using only one brick and three array modifiers. All done with an alpha version of Blender 2.52. You can download the latest build of Blender from graphicall.org.

Feel free to go to YouTube and rate, comment and/or subscribe on my videos. Also, feel free to join up here at DaveCollison.com.

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The Worm That Turned (Out Quite Well)

More fun with Blender! I’ve made a worm. It was in response (as so many of my little projects are) to a question over on the Blender Underground Forums.

It took me about an hour to model this little chap and a couple of hours to sort out the funky little animation. Hope you all like it.

From 3D Gallery

Continue reading

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Danté the Ant progress report

Things are going great with Danté. I’ve still got to rig his arms/hands and do a decent face rig. And some small repairs. But he’s looking good:

From 3D Gallery

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Bobbing, Spinning Box

Having not done much with the Blender fluid simulator in an awful long time, and out of curiosity which had been raised by a question, I’ve done this little animation.

Made in Blender 2.49b.

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Trying out Suicidator City Generator script in Blender

Just recently discovered this script that generates, very easily I might add, whole cities. Big, little, detailed, simple. Very configurable. I gave it a quick go and decided to go for a drive through it. The script can be found at this website.

Made with Blender 2.49b

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Making Faces

Here’s how I’m doing with my practice at making faces in Blender. I started with some photos I found on the ‘net. You can see those in a previous entry. But now I’ve moved on to a self portrait and modelling the faces of friends. And I can honestly say, the more I do, the easier it seems to get. Practice really does make perfect.

These faces are all members of Blender Underground and are in various stages of completion. From left to right we have Ninja Krow, Jotoonkid and DaveC (me).

Click the image for a larger version.

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Making head ways.

I’m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. All made with Blender.

Progress Step One
Step One

In Step One, I’ve modelled the whole face but still need to complete the back of the head and some ears. The ears, to me, are the most daunting prospect of the whole model. Continue reading

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